To begin with I start off by creating a basic shape of the plant in maya, which I then bring into Zbrush and begin to sculpt the details into. Following that I bring the sculpts into maya, arrange them on planes, export them out and bring them into Designer. There I bake the foliage onto the planes and create the Basecolour, Normal and Roughness Map. I bring the foliage back into maya and arrange them accordingly before I finally take them into Unreal.
27th February 2019