For The Rodents

Plant Life

To begin with I start off by creating a basic shape of the plant in maya, which I then bring into Zbrush and begin to sculpt the details into. Following that I bring the sculpts into maya, arrange them on planes, export them out and bring them into Designer. There I bake the foliage onto the planes and create the Basecolour, Normal and Roughness Map. I bring the foliage back into maya and arrange them accordingly before I finally take them into Unreal.

ZBrush sculpted vine leaves in Designer

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